#include #include #include #include #include extern char **environ; int main(int argc, char *argv[]) { int moar_argc; int exec_argc; int c; char **exec_argv; char *moar = "/friends/.rakubrew/versions/moar-main/install/bin/moar"; moar_argc = 5; // program name + moar args + passed args (without program name) + NULL pointer exec_argc = 1 + moar_argc + (argc - 1) + 1; exec_argv = malloc(exec_argc * sizeof(void*)); exec_argv[0] = "/friends/.rakubrew/versions/moar-main/install/bin/moar"; // Set up moar args. exec_argv[1] = "--execname=/friends/.rakubrew/versions/moar-main/rakudo-m"; exec_argv[2] = "--libpath=/friends/.rakubrew/versions/moar-main"; exec_argv[3] = "--libpath=/friends/.rakubrew/versions/moar-main/blib"; exec_argv[4] = "--libpath=/friends/.rakubrew/versions/moar-main/install/share/nqp/lib"; exec_argv[5] = "/friends/.rakubrew/versions/moar-main/rakudo.moarvm"; // Copy passed args. for (c = 0; c < argc - 1; c++) { exec_argv[1 + moar_argc + c] = argv[c + 1]; } exec_argv[exec_argc - 1] = NULL; setenv("NQP_HOME", "/friends/.rakubrew/versions/moar-main/install/share/nqp", 1); // Hack: Explicitly set a dummy RAKUDO_HOME, so the autogenerated // CompUnitRepo folder structure does not end up in the build directories // parent folder. setenv("RAKUDO_HOME", "/friends/.rakubrew/versions/moar-main/gen/build_rakudo_home", 1); execve(moar, exec_argv, environ); // execv doesn't return on successful exec. fprintf(stderr, "ERROR: Failed to execute moar. Error code: %i\n", errno); return EXIT_FAILURE; }