/* basic bitmap implementation */ typedef MVMuint64 MVMBitmap; /* Efficient find-first-set; on x86, using `bsf` primitive operation; something * else on other architectures. */ #ifdef __GNUC__ /* also works for clang and friends */ #define MVM_FFS(x) __builtin_ffsll(x) #elif defined(_MSC_VER) MVM_STATIC_INLINE MVMuint32 MVM_FFS(MVMBitmap x) { MVMuint32 i = 0; if (_BitScanForward64(&i, x) == 0) return 0; return i + 1; } #else /* fallback, note that i=0 if no bits are set */ MVM_STATIC_INLINE MVMuint32 MVM_FFS(MVMBitmap x) { MVMuint32 i = 0; while (x) { if (x & (1 << i++)) break; } return i; } #endif /* NB - make this a separate 'library', use it for register bitmap */ /* Witness the elegance of the bitmap for our purposes. */ MVM_STATIC_INLINE void MVM_bitmap_set(MVMBitmap *bits, MVMint32 idx) { bits[idx >> 6] |= (UINT64_C(1) << (idx & 0x3f)); } MVM_STATIC_INLINE void MVM_bitmap_set_low(MVMBitmap *bits, MVMint32 idx) { *bits |= (UINT64_C(1) << (idx & 0x3f)); } MVM_STATIC_INLINE MVMuint64 MVM_bitmap_get(MVMBitmap *bits, MVMint32 idx) { return bits[idx >> 6] & (UINT64_C(1) << (idx & 0x3f)); } MVM_STATIC_INLINE MVMuint64 MVM_bitmap_get_low(MVMBitmap bits, MVMint32 idx ) { return bits & (UINT64_C(1) << (idx & 0x3f)); } MVM_STATIC_INLINE void MVM_bitmap_delete(MVMBitmap *bits, MVMint32 idx) { bits[idx >> 6] &= ~(UINT64_C(1) << (idx & 0x3f)); } MVM_STATIC_INLINE void MVM_bitmap_union(MVMBitmap *out, MVMBitmap *a, MVMBitmap *b, MVMint32 n) { MVMint32 i; for (i = 0; i < n; i++) { out[i] = a[i] | b[i]; } } MVM_STATIC_INLINE void MVM_bitmap_difference(MVMBitmap *out, MVMBitmap *a, MVMBitmap *b, MVMint32 n) { MVMint32 i; for (i = 0; i < n; i++) { out[i] = a[i] ^ b[i]; } } MVM_STATIC_INLINE void MVM_bitmap_intersection(MVMBitmap *out, MVMBitmap *a, MVMBitmap *b, MVMint32 n) { MVMint32 i; for (i = 0; i < n; i++) { out[i] = a[i] & b[i]; } } MVM_STATIC_INLINE MVMBitmap MVM_bitmap_with_set(MVMBitmap bitmap, MVMuint8 bit) { return bitmap | (1 << bit); } MVM_STATIC_INLINE MVMBitmap MVM_bitmap_with_clear(MVMBitmap bitmap, MVMuint8 bit) { return bitmap & ~(1 << bit); }