#include #include #ifdef _WIN32 #define DLLEXPORT __declspec(dllexport) typedef signed __int64 int64_t; #else #define DLLEXPORT extern #include #endif DLLEXPORT int ReturnInt() { return 101; } DLLEXPORT int ReturnNegInt() { return -101; } DLLEXPORT short ReturnShort() { return 102; } DLLEXPORT short ReturnNegShort() { return -102; } DLLEXPORT signed char ReturnByte() { return -103; } DLLEXPORT double ReturnDouble() { return 99.9; } DLLEXPORT float ReturnFloat() { return (float)-4.5; } DLLEXPORT char * ReturnString() { return "epic cuteness"; } DLLEXPORT char * ReturnNullString() { return NULL; } DLLEXPORT int64_t ReturnInt64() { return 0xFFFFFFFFFF; } DLLEXPORT int64_t ReturnNegInt64() { return -0xFFFFFFFFFF; } DLLEXPORT unsigned char ReturnUint8() { return 0xFE; } DLLEXPORT unsigned short ReturnUint16() { return 0xFFFE; } DLLEXPORT unsigned int ReturnUint32() { return 0xFFFFFFFE; }